dread necromancer
level 1 spells Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1 level 2 spells Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II level 3 spells Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch level 4 spells Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV level 5 spells Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue level 6 spells Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass level 7 spells Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death level 8 spells Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death level 9 spells Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee FAMILIAR imp (devil), quasit (demon), vargouille, or ghostly visage.
Sorcerer
level 1 spells Acid Splash, Candlelight, Dancing Lights, Detect Ghost, Detect Magic, Detect Poison, Electric Jolt, Flare, Ghost Sound, Acid Orb Lesser, Alibi, Armor Lock, Babu Slime, Backbiter, Magic Missile level 2 spells Aerial Alarm, Greater Alarm, Arcane Lock, Arcane Turmoil, Augment Familiar, Lightning Bolt, Fireball level 3 spells Abolish Shadows, Acid Breath, Adept Spirit, Air Breathing, Amorphous Form, Analyze Portal, Animate Weapon, Analyze Touchstone, Blast of Force level 4 spells Aboleth Curse, Abyssal Might, Acid Orb, Affliction, Arcane Eye, Antidragon Aura, Attune Form, Backlash level 5 spells Acid Rain, Acid Sheath, Airy Water, Animal Growth, Anticold Sphere, Arc of Lightning, Arcane Fusion, Baleful Polymorph, Ball of Lightning, Burning Blood, Chain Lightning, Call Lightning level 6 spells Acid Fog, Acid Storm, Antimagic Field, Greater Anticipate Teleportation, Arrow of Bone, Aura of Evasion, Aura of Terror, Mass Bear's Endurance, Bigby's Forceful Hand, Bite of the Weretiger, Cone of Cold, level 7 spells Adamantine Wings, Mass Adept Spirit, Amber Sarcophogus, Antimagic Aura, Antimagic Ray, Greater Arcane Sight, Arcane Spellsurge, Earthbolt level 8 spells Greater Arcane Fusion, Greater Bestow Curse, Blackfire, Binding, Blackstaff, Mass Charm Monster level 9 spells Absorption, Astral Projection, Awaken Construct, Black Blade of Disaster, Prismatic Spray, Greater Fireburst Familiar Bat, Cat, Hawk, Lizard, Owl, Rat, Raven, Snake, Toad, Weasel
warlock
level 1 spells Acid Splash, Arcane Mark, Bleed, Detect Magic, Detect Poison, Disrupt Undead, Ray of Frost, Touch of Fatigue, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Endure Elements, Ray of Enfeeblement, Sleep, Unseen Servant level 2 spells Blindness/Deafness, Bull's Strength, Darkvision, Darkness, Fog Cloud, Spider Climb, See invisibility, Summon Swarm level 3 spells Deep Slumber, Dispel Magic, Fly, Gaseous Form, Greater Magic Weapon, Phantom Steed, Tongues, Vampiric Touch level 4 spells Bestow Curse, Black Tentacles, Charm Monster, Confusion, Crushing Despair, Dimension Door, Fear, Greater Invisibility, Hallucinator Terrain, Phantasmal Killer, Shadow Conjuration level 5 spells Baleful Polymorph, Blight, Dominate Person, Feeblemind, Nightmare, Shadow Evocation, Teleport, Wave of Fatigue, Eldritch Bolt, Eldritch Cone level 6 spells Acid Fog, Circle of Death, Contingency, Eyebite, Flesh to Stone, Geas/Quest, Greater Dispel Magic, Mass Suggestion, Mislead, Shadow Walk, True Seeing level 7 spells Beshadowed Blast, Brimstone Blast, Eldritch Spear level 8 spells ...... level 9 spells ..... FAMILIAR imp, felhound, succubus, voidwalker, infernal, doomguard
Ranger
level 1 spells Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Detect Poison, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass Without Trade, Read Magic, Resist Energy, Speak With Animals, Summon Nature's Ally I level 2 spells Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Summon Nature's Ally II level 3 spells Command Plants, Cure Moderate Wounds, Darkvision, Diminish Plants, Greater Magic Fang, Neutralize Poison, Plant Growth, Reduce Animal Size, Remove Disease, Summon Nature's Ally III, Waterwalk level 4 spells Animal Growth, Commune with Nature, Cure Serious Wounds, Freedom of Movement, Summon Nature's Ally IV favored enemies Aberrations, Animals, Constructs, Dragon, Elemental, Fey, Giant, Humanoids, Magical Beast, Monstrous Humanoid, Ooze, Outsiders, Plants, Undead, Vermin level 6 Improved Disarm, Improved Trip, Dodge, Combat Reflexes level 7 Deflect Arrows, Mounted Archery, Far Shot, Precise Shot, Sharp Shooting, Rapid Shot level 8 cross bow, swords, dagger, axe, dual weilding level 9 legendary bow, thick dragon scale armor, second animal companion
Paladin
level 1 spells Bless, Bless water, Bless Weapon, Creat Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Protection from Chaos, Protection from Evil, Red Magic, Resistance, Lesser Restoration, Virtue, Smite Evil, Turn Undead level 2 spells Bull's Strength, Delay Poison, Eagle's Splendor, Owl's Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth level 3 spells Cure Moderate Wounds, Daylight, Discern Lies, Dispel Magic, Heal Mount, Magic Circle Against Chaos, Magic Circle Against Evil, Prayer, Remove Blindness/Deafness, Remove Curse level 4 spells Break Enchantment, Cure Serious Wounds, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoraton, Lay on Hands level 5 spells Confuse Undead, Divine Bulwark, Divine Flame, Divine Force of Personality, Divine Wrath level 6 spells Greater Undead Hunter, Unrelenting Divine Fury, Heavy Plate Armor, Holy Longsword, Shield level 7 spells Knowledge Planar, Improved Knowledge Demons, Knowledge Geography level 8 spells Knowledge Local, Knowledge Nature, Knowledge History, Knowledge Religion level 9 spells Greater Smiting, Holy Strike, Improved Aura of Courage, Improved Combat Casting, Legendary Commander, Legendary Rider, Positive Energy Aura, Pegasus Mount more later .....
Cleric
level 1 spells Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Detect Evil, Detect Good, Detect Law, Protection from Good, Protection from Evil, Protection from Chaos, Protection from Law, Remove Fear, Sanctuary, Summon Monster I level 2 spells Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Hold Person, Owl's Wisdom, Remove Paralysis, Lesser Restoration, Silence, Summon Monster II, Zone of Truth level 3 spells Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food/Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Inflict Serious Wounds, Purge Invisibility, Searing Light, Speak With Dead, Summon Monster III level 4 spells Cure Critical Wounds, Death Ward, Discern Lies, Freedom of Movement, Inflict Critical Wounds, Lesser Planar Ally, Restoration, Summon Monster IV, Tongues level 5 spells Break Enchantment, Flame Strike, Insect Plague, Mass Inflict Light Wounds, Raise Dead, Scrying, Slay Living, Spell Resistance, Summon Monster V, Unhallow, Wall of Stone level 6 spells Create Undead, Mass Cure Moderate Wounds, Greater Dispel Magic, Harm, Heal, Summon Monster IV, level 7 spells Control Weather, Destruction, Regenerate, Greater Restoration, Summon Monster VII level 8 spells Antimagic Field, Create Greater Undead, Earthquake, Holy Aura, Greater Planar Ally, Summon Monster VIII, Unholy Aura level 9 spells Energy Drain, Mass Heal, Implosion, Summon Monster IX, True Reserrection, enchanted longsword, crystal ball that allows telepathy domains for more information on cleric domains check here. a cleric can only devote themselves to two domains. the following domains are: air, animal, artifice, chaos, community, creation, darkness, death, destruction, earth, evil, fire, glory, good, healing, knowledge, law, liberation, luck, madness, magic, mind, nobility, plant, protection, repose, rune, scalykind, strength, sun, travel, trickery, war, water, weather
Fighter
level 1 spells Agile Strike, Longsword, Shield, Chain Mail Armor, Power Attack, Armor Profficiency (medium) level 2 spells Composite Longbow, large wooden shield, Improved Unarmed Strike, Cleave level 3 spells Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch level 4 spells Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV level 5 spells Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue level 6 spells Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass level 7 spells Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death level 8 spells Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death level 9 spells Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee MIDSUMMER 1437 AL Lorlis: Death of King James Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension. Molis: Declaration of Civil War A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies. AUTUMN 1437 AL First Battles & Gathering Forces Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect. EARLY WINTER 1437 AL Manelius: Battle of Sarpenic Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. MIDWINTER 1438 AL Eamius: Tournoi de Paix Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute. Eamius: Battle of Verwaine The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse. Krasius: Ambush in the Winelands After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle. SPRING 1438 AL Tersius: A Thwarted Plot in Nysa A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
Rogue
level 1 spells Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1 level 2 spells Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II level 3 spells Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch level 4 spells Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV level 5 spells Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue level 6 spells Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass level 7 spells Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death level 8 spells Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death level 9 spells Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee MIDSUMMER 1437 AL Lorlis: Death of King James Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension. Molis: Declaration of Civil War A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies. AUTUMN 1437 AL First Battles & Gathering Forces Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect. EARLY WINTER 1437 AL Manelius: Battle of Sarpenic Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. MIDWINTER 1438 AL Eamius: Tournoi de Paix Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute. Eamius: Battle of Verwaine The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse. Krasius: Ambush in the Winelands After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle. SPRING 1438 AL Tersius: A Thwarted Plot in Nysa A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
Bard
level 1 spells Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1 level 2 spells Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II level 3 spells Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch level 4 spells Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV level 5 spells Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue level 6 spells Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass level 7 spells Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death level 8 spells Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death level 9 spells Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee MIDSUMMER 1437 AL Lorlis: Death of King James Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension. Molis: Declaration of Civil War A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies. AUTUMN 1437 AL First Battles & Gathering Forces Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect. EARLY WINTER 1437 AL Manelius: Battle of Sarpenic Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. MIDWINTER 1438 AL Eamius: Tournoi de Paix Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute. Eamius: Battle of Verwaine The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse. Krasius: Ambush in the Winelands After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle. SPRING 1438 AL Tersius: A Thwarted Plot in Nysa A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
Druid
level 1 spells Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1 level 2 spells Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II level 3 spells Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch level 4 spells Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV level 5 spells Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue level 6 spells Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass level 7 spells Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death level 8 spells Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death level 9 spells Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee MIDSUMMER 1437 AL Lorlis: Death of King James Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension. Molis: Declaration of Civil War A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies. AUTUMN 1437 AL First Battles & Gathering Forces Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect. EARLY WINTER 1437 AL Manelius: Battle of Sarpenic Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. MIDWINTER 1438 AL Eamius: Tournoi de Paix Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute. Eamius: Battle of Verwaine The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse. Krasius: Ambush in the Winelands After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle. SPRING 1438 AL Tersius: A Thwarted Plot in Nysa A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
Witch
level 1 spells Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1 level 2 spells Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II level 3 spells Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch level 4 spells Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV level 5 spells Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue level 6 spells Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass level 7 spells Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death level 8 spells Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death level 9 spells Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee MIDSUMMER 1437 AL Lorlis: Death of King James Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension. Molis: Declaration of Civil War A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies. AUTUMN 1437 AL First Battles & Gathering Forces Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect. EARLY WINTER 1437 AL Manelius: Battle of Sarpenic Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. MIDWINTER 1438 AL Eamius: Tournoi de Paix Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute. Eamius: Battle of Verwaine The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse. Krasius: Ambush in the Winelands After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle. SPRING 1438 AL Tersius: A Thwarted Plot in Nysa A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.