dread necromancer
level 1 spells
Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1
level 2 spells
Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II
level 3 spells
Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch
level 4 spells
Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV
|
level 5 spells
Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue
level 6 spells
Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass
level 7 spells
Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death
level 8 spells
Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death
level 9 spells
Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee
| FAMILIAR
imp (devil), quasit (demon), vargouille, or ghostly visage.
|
Sorcerer
level 1 spells
Acid Splash, Candlelight, Dancing Lights, Detect Ghost, Detect Magic, Detect Poison, Electric Jolt, Flare, Ghost Sound, Acid Orb Lesser, Alibi, Armor Lock, Babu Slime, Backbiter, Magic Missile
level 2 spells
Aerial Alarm, Greater Alarm, Arcane Lock, Arcane Turmoil, Augment Familiar, Lightning Bolt, Fireball
level 3 spells
Abolish Shadows, Acid Breath, Adept Spirit, Air Breathing, Amorphous Form, Analyze Portal, Animate Weapon, Analyze Touchstone, Blast of Force
level 4 spells
Aboleth Curse, Abyssal Might, Acid Orb, Affliction, Arcane Eye, Antidragon Aura, Attune Form, Backlash
|
level 5 spells
Acid Rain, Acid Sheath, Airy Water, Animal Growth, Anticold Sphere, Arc of Lightning, Arcane Fusion, Baleful Polymorph, Ball of Lightning, Burning Blood, Chain Lightning, Call Lightning
level 6 spells
Acid Fog, Acid Storm, Antimagic Field, Greater Anticipate Teleportation, Arrow of Bone, Aura of Evasion, Aura of Terror, Mass Bear's Endurance, Bigby's Forceful Hand, Bite of the Weretiger, Cone of Cold,
level 7 spells
Adamantine Wings, Mass Adept Spirit, Amber Sarcophogus, Antimagic Aura, Antimagic Ray, Greater Arcane Sight, Arcane Spellsurge, Earthbolt
level 8 spells
Greater Arcane Fusion, Greater Bestow Curse, Blackfire, Binding, Blackstaff, Mass Charm Monster
level 9 spells
Absorption, Astral Projection, Awaken Construct, Black Blade of Disaster, Prismatic Spray, Greater Fireburst
| Familiar
Bat, Cat, Hawk, Lizard, Owl, Rat, Raven, Snake, Toad, Weasel
|
warlock
level 1 spells
Acid Splash, Arcane Mark, Bleed, Detect Magic, Detect Poison, Disrupt Undead, Ray of Frost, Touch of Fatigue, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Endure Elements, Ray of Enfeeblement, Sleep, Unseen Servant
level 2 spells
Blindness/Deafness, Bull's Strength, Darkvision, Darkness, Fog Cloud, Spider Climb, See invisibility, Summon Swarm
level 3 spells
Deep Slumber, Dispel Magic, Fly, Gaseous Form, Greater Magic Weapon, Phantom Steed, Tongues, Vampiric Touch
level 4 spells
Bestow Curse, Black Tentacles, Charm Monster, Confusion, Crushing Despair, Dimension Door, Fear, Greater Invisibility, Hallucinator Terrain, Phantasmal Killer, Shadow Conjuration
|
level 5 spells
Baleful Polymorph, Blight, Dominate Person, Feeblemind, Nightmare, Shadow Evocation, Teleport, Wave of Fatigue, Eldritch Bolt, Eldritch Cone
level 6 spells
Acid Fog, Circle of Death, Contingency, Eyebite, Flesh to Stone, Geas/Quest, Greater Dispel Magic, Mass Suggestion, Mislead, Shadow Walk, True Seeing
level 7 spells
Beshadowed Blast, Brimstone Blast, Eldritch Spear
level 8 spells
......
level 9 spells
.....
| FAMILIAR
imp, felhound, succubus, voidwalker, infernal, doomguard
|
Ranger
level 1 spells
Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Detect Poison, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass Without Trade, Read Magic, Resist Energy, Speak With Animals, Summon Nature's Ally I
level 2 spells
Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Summon Nature's Ally II
level 3 spells
Command Plants, Cure Moderate Wounds, Darkvision, Diminish Plants, Greater Magic Fang, Neutralize Poison, Plant Growth, Reduce Animal Size, Remove Disease, Summon Nature's Ally III, Waterwalk
level 4 spells
Animal Growth, Commune with Nature, Cure Serious Wounds, Freedom of Movement, Summon Nature's Ally IV
|
favored enemies
Aberrations, Animals, Constructs, Dragon, Elemental, Fey, Giant, Humanoids, Magical Beast, Monstrous Humanoid, Ooze, Outsiders, Plants, Undead, Vermin
level 6
Improved Disarm, Improved Trip, Dodge, Combat Reflexes
level 7
Deflect Arrows, Mounted Archery, Far Shot, Precise Shot, Sharp Shooting, Rapid Shot
level 8
cross bow, swords, dagger, axe, dual weilding
| level 9
legendary bow, thick dragon scale armor, second animal companion
|
Paladin
level 1 spells
Bless, Bless water, Bless Weapon, Creat Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Protection from Chaos, Protection from Evil, Red Magic, Resistance, Lesser Restoration, Virtue, Smite Evil, Turn Undead
level 2 spells
Bull's Strength, Delay Poison, Eagle's Splendor, Owl's Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth
level 3 spells
Cure Moderate Wounds, Daylight, Discern Lies, Dispel Magic, Heal Mount, Magic Circle Against Chaos, Magic Circle Against Evil, Prayer, Remove Blindness/Deafness, Remove Curse
level 4 spells
Break Enchantment, Cure Serious Wounds, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoraton, Lay on Hands
|
level 5 spells
Confuse Undead, Divine Bulwark, Divine Flame, Divine Force of Personality, Divine Wrath
level 6 spells
Greater Undead Hunter, Unrelenting Divine Fury, Heavy Plate Armor, Holy Longsword, Shield
level 7 spells
Knowledge Planar, Improved Knowledge Demons, Knowledge Geography
level 8 spells
Knowledge Local, Knowledge Nature, Knowledge History, Knowledge Religion
level 9 spells
Greater Smiting, Holy Strike, Improved Aura of Courage, Improved Combat Casting, Legendary Commander, Legendary Rider, Positive Energy Aura, Pegasus Mount
| more later
.....
|
Cleric
level 1 spells
Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Detect Evil, Detect Good, Detect Law, Protection from Good, Protection from Evil, Protection from Chaos, Protection from Law, Remove Fear, Sanctuary, Summon Monster I
level 2 spells
Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Hold Person, Owl's Wisdom, Remove Paralysis, Lesser Restoration, Silence, Summon Monster II, Zone of Truth
level 3 spells
Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food/Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Inflict Serious Wounds, Purge Invisibility, Searing Light, Speak With Dead, Summon Monster III
level 4 spells
Cure Critical Wounds, Death Ward, Discern Lies, Freedom of Movement, Inflict Critical Wounds, Lesser Planar Ally, Restoration, Summon Monster IV, Tongues
|
level 5 spells
Break Enchantment, Flame Strike, Insect Plague, Mass Inflict Light Wounds, Raise Dead, Scrying, Slay Living, Spell Resistance, Summon Monster V, Unhallow, Wall of Stone
level 6 spells
Create Undead, Mass Cure Moderate Wounds, Greater Dispel Magic, Harm, Heal, Summon Monster IV,
level 7 spells
Control Weather, Destruction, Regenerate, Greater Restoration, Summon Monster VII
level 8 spells
Antimagic Field, Create Greater Undead, Earthquake, Holy Aura, Greater Planar Ally, Summon Monster VIII, Unholy Aura
level 9 spells
Energy Drain, Mass Heal, Implosion, Summon Monster IX, True Reserrection, enchanted longsword, crystal ball that allows telepathy
| domains
for more information on cleric domains check here. a cleric can only devote themselves to two domains. the following domains are:
air, animal, artifice, chaos, community, creation, darkness, death, destruction, earth, evil, fire, glory, good, healing, knowledge, law, liberation, luck, madness, magic, mind, nobility, plant, protection, repose, rune, scalykind, strength, sun, travel, trickery, war, water, weather
|
Fighter
level 1 spells
Agile Strike, Longsword, Shield, Chain Mail Armor, Power Attack, Armor Profficiency (medium)
level 2 spells
Composite Longbow, large wooden shield, Improved Unarmed Strike, Cleave
level 3 spells
Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch
level 4 spells
Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV
|
level 5 spells
Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue
level 6 spells
Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass
level 7 spells
Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death
level 8 spells
Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death
level 9 spells
Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee
| MIDSUMMER 1437 AL
Lorlis: Death of King James
Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension.
Molis: Declaration of Civil War
A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies.
AUTUMN 1437 AL
First Battles & Gathering Forces
Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect.
EARLY WINTER 1437 AL
Manelius: Battle of Sarpenic
Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. |
MIDWINTER 1438 AL
Eamius: Tournoi de Paix
Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute.
Eamius: Battle of Verwaine
The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen
After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse.
Krasius: Ambush in the Winelands
After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle.
SPRING 1438 AL
Tersius: A Thwarted Plot in Nysa
A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
|
Rogue
level 1 spells
Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1
level 2 spells
Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II
level 3 spells
Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch
level 4 spells
Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV
|
level 5 spells
Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue
level 6 spells
Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass
level 7 spells
Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death
level 8 spells
Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death
level 9 spells
Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee
| MIDSUMMER 1437 AL
Lorlis: Death of King James
Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension.
Molis: Declaration of Civil War
A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies.
AUTUMN 1437 AL
First Battles & Gathering Forces
Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect.
EARLY WINTER 1437 AL
Manelius: Battle of Sarpenic
Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. |
MIDWINTER 1438 AL
Eamius: Tournoi de Paix
Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute.
Eamius: Battle of Verwaine
The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen
After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse.
Krasius: Ambush in the Winelands
After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle.
SPRING 1438 AL
Tersius: A Thwarted Plot in Nysa
A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
|
Bard
level 1 spells
Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1
level 2 spells
Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II
level 3 spells
Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch
level 4 spells
Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV
|
level 5 spells
Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue
level 6 spells
Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass
level 7 spells
Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death
level 8 spells
Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death
level 9 spells
Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee
| MIDSUMMER 1437 AL
Lorlis: Death of King James
Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension.
Molis: Declaration of Civil War
A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies.
AUTUMN 1437 AL
First Battles & Gathering Forces
Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect.
EARLY WINTER 1437 AL
Manelius: Battle of Sarpenic
Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. |
MIDWINTER 1438 AL
Eamius: Tournoi de Paix
Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute.
Eamius: Battle of Verwaine
The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen
After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse.
Krasius: Ambush in the Winelands
After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle.
SPRING 1438 AL
Tersius: A Thwarted Plot in Nysa
A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
|
Druid
level 1 spells
Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1
level 2 spells
Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II
level 3 spells
Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch
level 4 spells
Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV
|
level 5 spells
Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue
level 6 spells
Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass
level 7 spells
Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death
level 8 spells
Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death
level 9 spells
Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee
| MIDSUMMER 1437 AL
Lorlis: Death of King James
Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension.
Molis: Declaration of Civil War
A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies.
AUTUMN 1437 AL
First Battles & Gathering Forces
Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect.
EARLY WINTER 1437 AL
Manelius: Battle of Sarpenic
Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. |
MIDWINTER 1438 AL
Eamius: Tournoi de Paix
Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute.
Eamius: Battle of Verwaine
The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen
After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse.
Krasius: Ambush in the Winelands
After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle.
SPRING 1438 AL
Tersius: A Thwarted Plot in Nysa
A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
|
Witch
level 1 spells
Bane, Bestow Wounds, Cause Fear, Chill Touch, Detect Magic, Detect Undead, Doom, Inflict Light Wounds, Ray of Enfeeblement, Summon Undead 1
level 2 spells
Blindness/Deafness, Command Undead, Darkness, Death Knell, False Life, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds, Spectral Hand, Summon Swarm, Summon Undead II
level 3 spells
Crushing Despair, Halt Undead, Inflict Serious Wounds, Ray of Exhaustion, Speak With Dead, Summon Undead III, Vampiric Touch
level 4 spells
Animate Dead, Bestow Curse, Contagion, Death Ward, Dispel Magic, Enervation, Black Tentacles, Fear, Inflict Critical Wounds, Phantasmal Killer, Poison, Summon Undead IV
|
level 5 spells
Blight, Dispell Magic Greater, Fire in the Blood, Inflict Light Wounds Mass, Insect Plague, Slay Living, Summon Undead V, Undeath to Death, Unhallow, Wave of Fatigue
level 6 spells
Acid Fog, Circle of Death, Create Undead, Harm, Inflict Moderate Wounds Mass
level 7 spells
Control Undead, Destruction, Finger of Death, Greater Harm, Inflict Serious Wounds Mass, Song of Discord, Vile Death
level 8 spells
Create Greater Undead, Horrid Wilting, Inflict Critical Wounds Mass, Symbol of Death
level 9 spells
Energy Dain, Harm Mass, Imprison Soul, Plague of Undead, Wail of the Banshee
| MIDSUMMER 1437 AL
Lorlis: Death of King James
Overcome by sudden illness, King James perishes in the company of his wife. Stationed away, William attempts to return to Nysa, but is too late for the funeral. Upon reaching the capital, he is barred entrance to the city by his own mother, in effect denying him ascension.
Molis: Declaration of Civil War
A month after the king's passing, Prince William calls the kingdom to arms in a bid for his rightful crown, establishing his base in Argartha. From the throne in Nysa, Queen Nainsí asserts herself as the acting regent of Lyonesse and begins courting her own allies.
AUTUMN 1437 AL
First Battles & Gathering Forces
Forming a united front in central Lyonesse, the Riverlands and Crescent align with the Prince's Rebellion, while the Alderlands, Arsenal, Eastern Shore, and Spur pledge their loyalty to the throne. Hostilities mount between regions and several minor skirmishes take place in the midlands, but to little effect.
EARLY WINTER 1437 AL
Manelius: Battle of Sarpenic
Tensions come to a head when the Queen's army makes an advance on the Sarpenic River, occupying the northern bank. The rebellion attempts to counter, but is forced to retreat, leading to the siege of Verwaine. |
MIDWINTER 1438 AL
Eamius: Tournoi de Paix
Held on neutral ground in Longshore, Lord Illbrint invites both sides of the conflict to participate in a peaceful five day festival for a brief respite from the nation's dispute.
Eamius: Battle of Verwaine
The Rebel forces ambush the Lyonesse encampment, driving the army back across the river. Verwaine is secured, resetting the score.
Game Starts
Ventis: Chersonese Joins the Queen
After several months of delayed negotiations, House Merris aligns with its neighbors above the peninsula, cementing the Queen's dominance over southwestern Lyonesse.
Krasius: Ambush in the Winelands
After sources indicate that the Queen intends to court the Pontifex's favor, the Rebels rush to intercept the royal courier discreetly, only to fall right into a fatal trap. Not only does her plot against the upstarts succeed, but the scheme also allows her to root out a spy in her castle.
SPRING 1438 AL
Tersius: A Thwarted Plot in Nysa
A Rebel infiltrator is caught fleeing the dungeons in Claremont Hall, falsely accused of attempting an assassination on the former High General, and potentially compromising the security of the Prince's campaign.
|
|
|
|
|
|
|
|
|
|
|
|
|
|